AI Insights · Timothy · April 2025
Top 5 Boxing Games in UAE Q1 2025: Unified Platform Insights
Explore the performance of the top 5 boxing games in the UAE during Q1 2025, featuring trends in downloads, revenue, and active users.
In the first quarter of 2025, the United Arab Emirates saw varied performances from the top boxing game apps on a unified platform. Here's a closer look at the trends from Sensor Tower's data.
WWE Mayhem from Reliance Games had an interesting quarter. Weekly revenue saw fluctuations, peaking at about $394 in early March. Downloads remained relatively stable, with a peak of 638 in early January, while active users hovered around 3.2K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a gradual increase in both weekly revenue and downloads. Revenue reached a high of $84 in early March, while downloads peaked at 719 in mid-March. Active users also saw a steady rise, ending the quarter at approximately 2.4K.
WWE SLAM by Topps® Card Trader displayed modest revenue growth, hitting $80 in early March. However, downloads and active users were minimal, with negligible numbers throughout the quarter.
Boxing Star: Boxing Fight Game from THUMBAGE showed a consistent pattern. Revenue had a notable increase to $65 in late March, while downloads varied, peaking at 178. Active users remained stable around the mid-300s.
I, The One - Fighting Games by Azur Interactive Games Limited had a strong presence in downloads, rising to 1.4K by the end of March. Revenue saw a gradual increase, reaching $44 in late March. Active users also showed positive growth, ending the quarter at nearly 2.8K.
For more detailed insights and data on these apps, visit Sensor Tower.