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AI Insights · Timothy · April 2025

Top 5 Boxing Games in UAE Q1 2025: Unified Platform Insights

Explore the performance of the top 5 boxing games in the UAE during Q1 2025, featuring trends in downloads, revenue, and active users.

Top 5 Boxing Games in UAE Q1 2025: Unified Platform Insights

In the first quarter of 2025, the United Arab Emirates saw varied performances from the top boxing game apps on a unified platform. Here's a closer look at the trends from Sensor Tower's data.

WWE Mayhem from Reliance Games had an interesting quarter. Weekly revenue saw fluctuations, peaking at about $394 in early March. Downloads remained relatively stable, with a peak of 638 in early January, while active users hovered around 3.2K throughout the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a gradual increase in both weekly revenue and downloads. Revenue reached a high of $84 in early March, while downloads peaked at 719 in mid-March. Active users also saw a steady rise, ending the quarter at approximately 2.4K.

WWE SLAM by Topps® Card Trader displayed modest revenue growth, hitting $80 in early March. However, downloads and active users were minimal, with negligible numbers throughout the quarter.

Boxing Star: Boxing Fight Game from THUMBAGE showed a consistent pattern. Revenue had a notable increase to $65 in late March, while downloads varied, peaking at 178. Active users remained stable around the mid-300s.

I, The One - Fighting Games by Azur Interactive Games Limited had a strong presence in downloads, rising to 1.4K by the end of March. Revenue saw a gradual increase, reaching $44 in late March. Active users also showed positive growth, ending the quarter at nearly 2.8K.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025